package td;

/*
 * The class's purpose is to create a class for towers shooting bullets which can damage more
 * enemies at the same time. The bullet gets the damage the tower can deal, and applies special
 * effects if there is any.
 * */
public class AoEBullet extends Bullet {
	public AoEBullet(int dam, StatusEffects effect) {
		super(dam, effect);
	}
}
